Destiny 2 review: our definitive verdict after a week with Bungie's blockbuster


Not many video games handle to tug off being an enormous, triple-Successful and a cult hit, however then once more, not many video games are MMO-esque shooters made by Bungie. The unique Destiny proved the House That Halo Built might transfer past Master Chief with swagger and joie de vivre, however the finish consequence was nonetheless a recreation constructed to reward its earliest adopters with occasional rewards and a close to non-existent story.

With that in thoughts, Bungie has tried to construct one thing far much less impenetrable with its much-hyped sequel, dropping the problem down throughout the board and protecting a gradual stream of latest gear and weapons the place the primary recreation drip fed you loot. That change in issue may sound like heresy to veteran gamers, however then you definately uncover the hidden genius of Destiny 2’s design.

Traveller’s tales

At first it’s new marketing campaign, full with a considerably forgettable story, may look like a strategy to tick a field that was lacking first time round. Ultimately nevertheless, it’s been designed to tell you each characteristic the sport presents and, extra importantly, preserve you pumped stuffed with enjoyable for its 10+ hours of missions. When you emerge the opposite facet you’ve unlocked a photo voltaic system of planets to discover, challenges to finish, dungeons to discover and loot galore.

It’s a constant sense of empowerment that lets you head out and preserve having that enjoyable, teaming up with different gamers to sort out commonly generated Public Events (which work like bosses with added puzzle components) or going it alone and discover the brand new Lost Sector dungeons (full of bosses and highly effective new gear). You’ll probably already attain the extent cap of 20 by this stage, however the means to maintain rising your Power Level (a score that represents how powerful you’re primarily based on the power of your weapons and armour) is the scrumptious carrot on a stick that retains you slavering for extra.

Even the side-mission Adventures really feel like fully-fleshed out tales. It’s clear Bungie didn’t need these facet quests to really feel like a poor excuse to provide you a reward, as an alternative providing up narratives that might virtually persuade you have been nonetheless enjoying the principle marketing campaign. Whether you sort out these solo or with others (like virtually every part else in Destiny 2, gamers on the identical server can help you/abandon you in the event that they’re within the space), these added missions really feel like something apart from filler.

Eyes up Guardian

The issue is there, however it’s restrained to Dark Zones (factors throughout the Campaign or different missions the place you’ll be able to’t respawn, forcing you to play smarter whereas below fireplace) and more durable Raids (timed, commonly up to date particular missions that demand teamwork in opposition to some significantly powerful foes). 

The flipside of creating issues extra beneficial to informal gamers – and the sheer abundance of substances you should buy from NPCs earlier than missions or discovered dropped by enemies (turning each foe right into a strolling loot chest) – is that searching for out these elusive tremendous uncommon weapons feels far much less thrilling. Destiny 2 has embraced (of all issues) its interior Borderlands.

There’s an important sense of variety to the environments you’re capable of discover, too. Much like The Elder Scrolls Online and different MMO-style affairs, Destiny 2 breaks away from the boring, repetitive locales of the primary recreation and makes an attempt to burn your retinas clear off with color, vibrancy and artistic environmental design. Swooping round in your Sparrow (your trusty hoverbike), you’re immediately reminded of Bungie’s expertise for designing memorable locations and races, very similar to it did for years with Halo.

Nessus, a terraformed rock, now teems with robotic life, flourishing with crimson bushes and grass like one thing straight out of a No Man’s Sky advert marketing campaign. The Jovian moon of Io is lush but rocky, full of hills and canyons that make for excellent gunfight arenas. Even Earth’s ruined European outskirts invoke a sprinkling of The Last Of Us with its moss coated buildings and damaged roads. The Saturnian moon of Titan is the one actual misstep – its storm-racked sea platform simply looks like an excuse to incorporate one thing extra recognisably city, however it comes off as rote and forgettable.

Jump woes

So we all know the weapons are good, and the ballistic mechanics are a dream to level and shoot, however the identical can’t be stated for the sport’s strategy to motion. Tapping the leap button will launch you into the air in a rising leap, however the velocity of your descent is much too gradual. Clearly constructed to allow gamers to have extra time to shoot whereas within the air, it makes platforming and navigation a bore at finest.

There’s a irritating timing wanted to make that double leap work within the first place, and it makes sections with enforced platforming (we’re you, Titan) really feel gradual, painful and drawn out. We died extra occasions in Destiny 2 after mistiming a leap and tumbling into the waves/depths under, than we ever did in a gunfight. Compared to the slick navigational mechanics of Titanfall 2 or Call Of Duty: Infinite Warfare, Destiny 2 feels oddly clunky.

Verdict: Play it Now

Yet, even with that challenge rearing its head from time to time, it’s unimaginable to not love this second spherical of Guardian mayhem. Even the returning Crucible – Destiny 2’s reply to those who desire a aggressive multiplayer mode to counter all that RPG-ness – feels refreshed. There’s a shift away from the gung-ho firefights of outdated, and a transfer in the direction of a extra balanced, Overwatch-style workforce strategy that’s all about working collectively quite than no scoping noobs for lols.

It may sound like Bungie has watered down its cult favorite components to flings its doorways vast open to the lots – and to an extent, it undeniably has – however the upshot is a recreation that’s much more respectful of its lore, much more beneficiant with its finest gear and much deeper in creativity than something its predecessor supplied. It’s the Destiny you already know, and the Halo you used to like, multi function loot-filled package deal.


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